Chapter 13: Company Name Decided!
Early the next morning, Chen Mo got off the bread truck, settled the fare with the driver, and then started hauling his bags and bundles into the experience center.
Starting today, Chen Mo would be living in the experience center.
The place had already been set up according to Chen Mo’s requirements. The first floor was basically a relaxed internet café layout, with computers, massage chairs, sofas, snacks, a drink machine, and so on.
Chen Mo moved all his stuff to the second floor, tidied up, and then ordered some other daily necessities online.
Once everything was settled, Chen Mo walked around and felt pretty good. From today onward, this experience center was his. Even though he only had usage rights, this place was much better than the apartment he had rented before.
Around noon, Chen Mo received a message from the competition staff.
“Mr. Chen Mo, hello. The setup of the experience center was completed last night. Please inspect it. Regular maintenance and cleaning will be handled by dedicated personnel on a schedule, so rest assured. Once you’ve decided on your company name, you can contact me again, and we’ll make the corresponding sign for you. Also, the 300,000 development funds have been transferred to your account. Please confirm receipt.”
Chen Mo checked his phone’s text messages—300,000 had indeed been deposited into his account.
The competition organizers were quite professional; Chen Mo couldn’t find any faults.
After replying to the staff, Chen Mo first tested some of the equipment on the first floor.
He spot-checked a few computers, massage chairs, phones, tablets, and other electronic devices. Everything was fine—all brand new, with high specs that could easily run the vast majority of games on the market.
This configuration was more than enough for Chen Mo, because his current abilities were limited, and he couldn’t make games that required high specs to run anyway.
Chen Mo closed the door and went back to his workspace on the second floor.
There was a camera at the entrance on the first floor, so Chen Mo could see what was happening downstairs from the second floor. However, Chen Mo’s experience center wasn’t open for business yet. Even if players came by now, there were no games to play. So until Chen Mo developed his first game, the experience center would stay closed.
Chen Mo turned on the professional-grade computer in his workspace and opened the game editor.
The professional computer’s specs were far superior to his laptop. In terms of performance, it could easily develop all kinds of large-scale VR games. But again, Chen Mo couldn’t take advantage of such high specs right now.
After developing *Flappy Bird*, Chen Mo’s designer rating had changed.
[Chen Mo: Game Designer (D-rank)]
[Creativity: 16]
[Systems: 8]
[Balance: 8]
[Level Design: 5]
[Story: 10]
[Concept Art: 9]
[3D Art: 1]
[Monthly Resource Quota Used: B]
Chen Mo’s identity had automatically upgraded to a D-rank designer, and the evaluations of his various stats had also changed.
The stats in the editor didn’t represent Chen Mo’s true abilities. Instead, they were the system’s judgment of his skills based on the games he had developed.
After creating *Flappy Bird*, Chen Mo’s [Creativity] score had shot up to 16 points. His Systems, Balance, and Level Design scores had also improved slightly. Even [Concept Art] had gone up because of the bird design in *Flappy Bird*.
As for Chen Mo’s real skill level, it couldn’t be reflected in the editor, because the editor’s scores were based on the games the designer had already released—it couldn’t directly read the designer’s mind.
If Chen Mo had to estimate his true abilities, his [Creativity] score would be a perfect 100, since he had a vast library of classic game ideas from his previous life. Any one of them could cause a sensation in this world.
His Systems score was probably around 70, Story 60, Level Design 30, and Balance 20. These were all based on the experience he had accumulated in game design in his past life. But the editor couldn’t access these data.
Also, after becoming a D-rank game designer, Chen Mo’s monthly resource quota had increased from 300M to 800M. That was excellent news for him.
Moreover, as a D-rank game designer, Chen Mo could now start considering setting up his own company.
Of course, game companies in this world were different from those in his previous life.
In this world, game companies were clearly distinct from other businesses. They didn’t require registered capital, office space, or a bunch of complicated procedures.
A game company in this world could be seen as an extension of the designer’s identity. Setting one up only required a D-rank game designer to act as a guarantor.
So, what was the point of forming a game company?
In theory, every game a designer created had to be released under the company’s name. The game’s loading screen had to feature the company logo; otherwise, the app store wouldn’t accept it.
If a designer didn’t have their own company, they would have to release the game under another company’s name.
Once the game was published on the app store, all revenue had to go through the company’s account, and necessary taxes had to be paid.
If a designer got into a dispute with another company over copyright or other issues, compensation would also have to come from the company’s account.
So, a game company in this world could be understood as a very small, easy-to-register corporate entity backed by the designer’s credentials. It was the first step for a D-rank designer entering the game market.
Chen Mo directly opened the game company registration portal in the Mirage Editor.
Registration was very simple. After filling in a series of identity and company details, he just needed to decide on the company name and logo, then submit for review.
Chen Mo thought for a moment and finally entered the company name.
Thunder Entertainment.
The check passed—no other company in this world had the same name.
Chen Mo’s reasoning for this name was simple. In his view, his games should be a thunderclap in this world’s gaming scene, shocking every designer and player.
He also believed that a game company should move like thunder—swift and decisive. Those inefficient, hesitant, and indecisive game companies would never survive the fierce competition.
With the company name settled, Chen Mo started hand-drawing the logo.
The professional PC came with a drawing tablet and various professional software, so Chen Mo could use them directly.
Chen Mo’s current concept art skill was 9, which was low, but it was enough to design a simple logo. Also, Chen Mo had seen many logos in his previous life, including those of various game companies and even major esports teams, so he had plenty of existing elements to draw from.
In the end, Chen Mo’s company logo featured a uniquely shaped thunderbolt pattern, along with the words “Thunder Games” in an artistic font that matched the design.
After double-checking that all the information was correct, Chen Mo submitted the application. It would take about 2 to 5 business days for the review to be completed.
Once the company name and logo were approved, he could contact the competition staff to make the sign for the experience center. But Chen Mo wasn’t in a hurry. For now, the most important thing was deciding what his next game would be.