Chapter 6: Battle Skill Awakening (Passive. Lv.60+12): After activating this ability, the Hunter must select an "Outstanding Individual" among soldier-type units, and choose one ability of this "Outstanding Individual." Once the selection is complete, ability awakening can be performed on soldier-type units of the same race and type (300,000 soldiers can trigger this bonus).

⏱ ~1 min read

Chapter 6: Battle Skill Awakening (Passive. Lv.60+12): After activating this ability, the Hunter must select an "Outstanding Individual" among soldier-type units, and choose one ability of this "Outstanding Individual." Once the selection is complete, ability awakening can be performed on soldier-type units of the same race and type (300,000 soldiers can trigger this bonus).

Tip: Not all abilities can undergo large-scale ability awakening. For example, talent abilities, exclusive abilities, or abilities requiring specific energy cannot undergo large-scale ability awakening.
Tip: During the ability awakening process, all soldier-type units receiving the awakening must pay with "Soul Crystals," "their own life force," or "specific rare resources" to complete this ability awakening (any one of the three is sufficient).
Tip: The six types of enhancement effects mentioned above can be stacked when triggered.
Tip: Each time one of the above six effects is triggered, one layer of "Lord's Pride" effect can be stacked, increasing the march speed of all subordinate soldier-type units by 12% (after stacking all six layers of the Lord's Pride effect, the march speed of all soldier-type units increases by 72%).
Title Effect 2: All Troops... Charge! (Active): The morale of all friendly soldier-type units immediately reaches MAX, and the morale bar enters a "Burning Bar" state, lasting 100 seconds.
Tip: In this state, the charge speed of all friendly soldier-type units increases by 30%, the knockback trait is raised by one rank, and pain perception is reduced by 90%.
Tip: This ability can be activated once per natural day. After use, all friendly soldiers will feel slightly fatigued for 1 to 5 minutes.
Title Effect 3: Ancient War Beast (Active), no changes...
Tip: The Ancient War Beast will exist for 60 seconds and can be summoned once every 5 natural days (the existence time of the Ancient War Beast has been increased by 100%).
Rating: No rating for titles.
Description: Where the army passes, not a blade of grass grows, and all enemies are utterly powerless.
Selling Price: Cannot be sold.
...
PS: (One chapter to cling to life, but this chapter is 6600 words, not exactly short.)