Chapter 136: Deserves to Be Beaten While Hanging
Su Xiao closed the email. On his stall, aside from the Black Maple Tree branches, all other items had been sold. This was an expected outcome. It wasn't that the Black Maple Tree branches were hard to sell; rather, there were many interested buyers currently in the negotiation phase. When selling goods, of course, the highest bidder wins.
He could just list them for sale first. Su Xiao had just received a promotion notification for his adventure group and only now had time to check it. He opened the group's details.
Adventure Group Name: Dawn
Adventure Group Rank: SSS-level (Highest Level Adventure Group)
Leader: Su Xiao.
Vice Leader: Bubuteni.
Honorary Vice Leader: Baha.
Leader's Enforcer: Amu (This is a position added by Vice Leader Bubuteni).
Leader's Assistant: Beini.
Adventure Group Mode: Solo (Cannot recruit external members).
Team Space: Available.
Team Skill 1: Hunt Group (Passive Lv.1): During World Settlement, can increase own 1 point of Body Attribute (can increase Charm, Luck, Willpower).
Note: This enhancement requires activation at the Attribute Enhancement Hall (random enhancement).
Team Skill 2: Radiant Team (Passive Lv.52), all members' Health Points +3060, Mana Points +1960.
Team Skill 3: Vitality Awakening (Rare · Team Passive Lv.1), when a member's Health Points fall below 3%, this ability will activate, restoring 5% of maximum Health Points over the subsequent 3 seconds.
Note: This ability has a cooldown of 24 hours, and the cooldown is calculated separately for each member (e.g., if Bubuteni triggers this ability, it will not affect Amu's ability to trigger it within 24 hours).
SSS-level Adventure Group Shared Ability: During each World Settlement, corresponding Team Skill Points will be obtained based on the leader's comprehensive evaluation.
Current Team Skill Points: 92 points (42 points converted from remaining Team Experience, 50 points rewarded for group promotion to SSS-level).
...
A total of three team abilities. The Hunt Group ability existed before, but not with this characteristic. Previously, Hunt Group could gain Team Experience by annihilating other adventure groups and seize 20% of the enemy group's team supplies.
This ability had been activated twice in total. It was a means to elevate the adventure group to SSS-level. 50,000 Team Experience would be enough to promote the Dawn Adventure Group to an SSS-level team.
Su Xiao had already accumulated 42,000 points, but they weren't used. However, these team skills weren't wasted either; they were all converted into Team Skill Points.
It was still too early to judge the current Hunt Group ability. It was only Lv.1. The Radiant Team ability existed before. This ability was quite conventional, but its effect was really tenacious. In the last world, after plugging this skill into the team, Molei and Shenyin immediately joined.
The third team ability, "Vitality Awakening," didn't leave a good first impression. When Health Points dropped to 3%, it restored 5% Health Points over the subsequent 3 seconds. No matter how you looked at it, this ability seemed somewhat unsatisfactory.
But don't forget, "Vitality Awakening" ability was only Lv.1. It was the only Rare-level ability among the three team skills.
With 92 Team Skill Points, Su Xiao pondered which ability to enhance. First was "Hunt Group." This ability was strong, but for him, it felt a bit strange.
The 1 point of Body Attribute enhancement was randomly enhanced in the Attribute Enhancement Pod. It chose one of three Body Attributes. A one-third chance of adding to Charm was truly a complicated feeling.
If this were a team skill that granted an additional 1 True Attribute Point, there would be no need to think twice. Su Xiao would immediately max out this ability. If he couldn't max it out now, he would continue later.
With this kind of bonus, if he maxed it out and then randomly got several Charm attribute enhancements, would his Charm attribute still be salvageable?
Soon, Su Xiao abandoned this unrealistic idea.
He tried to enhance "Vitality Awakening (Rare · Team Passive)" and immediately received a notification. Enhancing this ability required consuming 3 Team Skill Points per level.
The matter of Dragon-Slaying Flash's 12 consecutive failed enhancements made Su Xiao decide to be more stable in the near future. Ask, which team skill was the most stable to enhance? The answer was obvious: "Radiant Team." This could also improve the survivability of Bubu Wang, Amu, Baha, and Beini.
Compared to heavily investing Team Skill Points into the "Vitality Awakening" ability, investing in "Radiant Team" first yielded better results.
The former had high growth potential, but dumping all 92 Skill Points into it would at most raise it to Lv.30. Enhancing "Radiant Team," on the other hand, could max it out directly! A maxed-out common team skill was far stronger than a Rare team skill still in the process of growth.
The Treeborn World was approaching. Su Xiao needed some immediate improvements. Based on his own badge level, he consulted Reincarnation Paradise in detail about this matter and learned one thing: the first team skill to reach max level would have a different change.
[Notification: You have chosen to enhance Radiant Team Lv.52, and it is a continuous enhancement.]
[You have consumed 23 Team Skill Points.]
[Radiant Team has been enhanced to Lv.75 (This is the maximum level for common team skills. The maximum level for Rare team skills is Lv.80).]
[Notification: Your first team skill has reached Lv.75 (Max Level). You may choose the following additional bonus (This is a special reward for SSS-level Adventure Groups).]
[Checking Hunter's participation records in World Conquest Wars...]
[Check complete. Due to the Hunter having participated in multiple World Conquest Wars and securing victories for Reincarnation Paradise under adverse battle conditions multiple times, this team skill's additional reward will feature 2 Rare rewards. You may choose one of the following rewards.]